Vehicle Mods

Mounted Weapons: To mount a weapon you spend 5 CUS and 1 non-critical crew (though the crew can still be there to man the weapon). The GM may decide some weapons can be mounted to the pilot. It costs 1000 dollars to mount a weapon, plus the cost of the weapon.

Movement Type Tires, Horse Shoes (magical or otherwise), mechanical add ons

Modification Cost Tier Accelerate Top Speed Handling Notes
Low Performance +4 1 Reduce the penalty for hazardous conditions by 2.
Touring +6 2 -1 Reduce the penalty for hazardous conditions and/or improper terrain by 2.
Off Road +11 3 Reduce the penalty for hazardous conditions and/or improper terrain by 4.
Performance +11 3 +1 Reduce the penalty for hazardous conditions by 2.
Water +13 4 Can move on water as if it were land.
All Purpose +14 4 Reduce the penalty for hazardous conditions and/or improper terrain by 6.
High Performance +14 4 +1 +2 Reduce the penalty for hazardous conditions by 2.
All Terrain +17 5 +1 Reduce the penalty for hazardous conditions and/or improper terrain by 8.
Ultra High Performance +18 5 +1 +3 Reduce the penalty for hazardous conditions by 4.
Hoover +18 5 The vehicle hoover slightly above the ground. It can travel over water normally and suffers no penalty from difficult terrain
Or hazardous road conditions.
Competition Tires +19 5 +2 +2 +3
Flying +20 5 -1 -1 Vehicle flys. Each hex moving up costs 1 MP of movement.

Armor Plating, Barding,

Modification Cost Tier Accelerate Top Speed Armor Hit Points CU Notes
Armor 1 +7 2 +1 +1 -1
Armor 2 +10 3 +2 +2 -2
Heavy Armor 1 +12® 4 4 -1 -1 -6 Heavy Armor
Armor 3 +14 4 +3 +3 -3
Heavy Armor 2 +15® 6 5 -1 +1 +1 -7 Heavy Armor
Armor 4 +17 5 +4 +4 -4
Heavy Armor 3 +20® 8 5 +2 +2 -8 Heavy Armor

Propulsion Method Engine, Cranks

Modification Cost Tier Accelerate Top Speed Notes
1 +6 2 +1
2 +10 3 +1 +1
3 +12 4 +2 +1
4 +15 5 +2 +2
4 +20 5 +3 +3

Carry

Modification Cost Tier Accelerate Top Speed CU Notes
Carry 1 +4 1 +2
Heavy Carry 1 +7 2 -1 -1 +4
Carry 2 +8 3 +3
Heavy Carry 2 +10 3 -1 -1 +6
Carry 3 +12 4 +4
Heavy Carry 3 +12 4 -1 -1 +8
Carry 4 +14 4 +5
Heavy Carry 4 +16 5 -1 -1 +10

Controls

Modification Cost Tier Handling Notes
Control 1 +5 2 +1
Control 2 +8 3 +2
Control 3 +12 4 +3
Control 4 +14 5 +4

Safety

Modification Cost Tier Notes
Standard Seat Belt +4 1 Standard safety feature for ejection and damage reduction. -2 to all rolls due to restriction of movement. Does not have to be buckled.
Air Bags +7 2 Standard safety feature for ejection and damage reduction.
Superior Seat Belt +11 3 Standard safety feature for ejection and damage reduction. Must be buckled to work. Does not restrict movement of body, but must remain in the seat.
Standard Seat Belt & Air Bags +12 4 Upgraded safety feature for ejection and damage reduction, or standard if not buckled. -2 to all rolls due to restriction of movement when buckled.
Safety Harness +13 4 Standard safety feature for ejection and damage reduction. Must be buckled to work. Allows total movement throughout the vehicle without restriction.
Superior Seat Belt & Air Bags +17 5 Upgraded safety feature for ejection and damage reduction, or standard if not buckled. Does not restrict movement of body, but must remain in the seat.
Safety Harness & Air Bags +20 5 Upgraded safety feature for ejection and damage reduction, or standard if not buckled. Allows total movement throughout the vehicle without restriction.

Lighting

Modification Cost Tier Notes
Headlight +4 1 Increase the light level by 1 level for 15 hexes in a narrow spread in front of the vehicle.
Brights +7 2 Increase the light level by 2 levels in a medium spread for 20 hexes in front of the vehicle.
Spotlight +8 3 Increase the light level by 1 level for 15 hexes in a straight line that can be pivoted to Aim in any direction.
Bright Spotlight +11 3 Increase the light level by 2 levels in a medium spread for 20 hexes in a straight line that can be pivoted to Aim in any direction.
Light House +12 4 Increase the light level by 1 level for 15 hexes around the vehicle.
Bright Light House +15 5 Increase the light level by 2 levels for 20 hexes around the vehicle.

Weapon Mount

Modification Cost Tier Notes
Weapon Mount +10 I (5) 3 You can mount a heavy weapon onto your vehicle.
Heavy Weapon Mount +12 I (7) 4 You can mount artillery onto your vehicle.

Vehicle Mods

BASICS 2.0 underableedingsun