Principal Perks

Hit Point Schtick Effect Prerequisite Notes
1 +1 HP
2 +2 HP
3 +3 HP
4 +4 HP
5 +5 HP
6 +6 HP
7 +7 HP
Power Point Schtick Effect Prerequisite Notes
1 +2 PP
2 +4 PP
3 +6 PP
4 +8 PP
5 +10 PP
6 +12 PP
7 +14 PP
Ignore Fatigue Schtick Effect Prerequisite Notes
2 ignore 1 level of fatigue
4 ignore 2 level of fatigue
6 ignore 3 level of fatigue
Powers Schtick Effect Prerequisite Notes
1 Spell Learn a spell whose casting is schtick tier x2 or less. Principals always augment the same way, unless you don’t want them too but it’s more micromanagement for the gm.
Immediate Action Schtick Effect Prerequisite Notes
2 Choose one immediate action type. That action type costs 1 less AP to use This schtick may be taken multiple times, each time applying to a new type of immediate action.
3 Choose one immediate action type. That action type costs 2 less AP to use
5 Choose one immediate action type. That action type costs 3 less AP to use
6 Choose one immediate action type. That action type costs 4 less AP to use
7 Choose one immediate action type. That action type costs 5 less AP to use
Base Pace Schtick Effect Prerequisite Notes
3 +1 to Base Pace
6 +2 to Base Pace

Principal Perks

BASICS 2.0 underableedingsun