Intelligence Perks

Name Rank Intelligence Required Level Required Description
Skilled 1 1 Increase your knowledge by +1. You gain 2 +1s to skill specializations.
Skilled 2 1 3 Increase your knowledge by +1. You gain 2 +1s to skill specializations.
Skilled 3 1 9 Increase your knowledge by +1. You gain 2 +1s to skill specializations.
Skilled 4 1 18 Increase your knowledge by +1. You gain 2 +1s to skill specializations.
Skilled 5 1 30 Increase your knowledge by +1. You gain 2 +1s to skill specializations.
Medic 1 2 +1 to all medic checks and you may perform medic actions that normally take a full round action as a standard action.
Medic 2 2 4 + 1 to all medic checks You further modify cure and heal. Decide on modifiers and whenever you use heal or cure from any source it applies your chosen modifiers, as if your casting tier is your ranks in medic. If you cast cure and heal as spells you may choose one additional modifier of any rank available to you through your casting style, though heals/cures from other sources do not gain the additional modifier. You may not choose any trapping modifiers nor any modifier that has a PP cost.
Medic 3 2 10 +1 to all medic checks. and you can as a move action you can deliver a cure and a heal at the same time. You must still expend resources as normal. This counts as a single recover so only delivers 1 fatigue.
Medic 4 2 19 +1 to all medic checks. People who benefit from your medic checks are rejuvenated and gain a number of AP equal to your net hits.
Medic 5 2 32 +1 to all medic checks. As a move action You may double the amount of resources normally consumed (PP, charges, consumables etc.) to heal 2 targets within range using a single medic check for both of them.
Security 1 3 +1 to security and you reduce the time to make a security check in half.
Security 2 3 5 +1 to security and while making an extended security test you do not reduce your opportunities by 1 on a failure.
Security 3 3 12 +1 to security. A security check that normally takes 1 minute or less can be attempted as a full round action.
Security 4 3 21 +1 to security. On a failure on a pass/fail security check you do not suffer the consequences, and can attempt the check again. A critical failure is still a critical failure.
Security 5 3 34 +1 to security. On an extended security test you gain 2 additional opportunities.
Power Hungry 1 4 You gain +5 Power Points
Power Hungry 2 4 6 You gain +5 Power Points
Power Hungry 3 4 14 You gain +5 Power Points
Power Hungry 4 4 23 You gain + 5 Power Points
Power Hungry 5 4 35 You gain + 5 Power Points
Consumption 1 5 You may craft tier 1 consumables
Consumption 2 5 8 You may craft tier 2 consumables
Consumption 3 5 18 You may craft tier 3 consumables
Consumption 4 5 27 You may craft tier 4 consumables
Consumption 5 5 37 You may craft tier 5 consumables
Crafting 1 6 May craft tier 1 enhanced gear and may enhance equipment up to +1.
Crafting 2 6 9 May craft tier 2 enhanced gear and may enhance equipment up to +3 .
Crafting 3 6 19 May craft tier 3 enhanced gear and may enhance equipment up to +6.
Crafting 4 6 29 May craft tier 4 enhanced gear and may enhance equipment up to +10.
Crafting 5 6 39 May craft tier 5 enhanced gear and may enhance equipment up to +15.
Intelligence Style 1 7 You gain a tier 1 Intelligence style.
Intelligence Style 2 7 10 You gain a tier 2 Intelligence style.
Intelligence Style 3 7 20 You gain a tier 3 Intelligence style.
Intelligence Style 4 7 30 You gain a tier 4 Intelligence style.
Intelligence Style 5 7 40 You gain a tier 5 Intelligence style.
Focused Mind 1 8 You have learned to ignore the distractions of the world. Each round you ignore 1 point of penalties caused to your dice pool, AP, or AP refresh rate caused by negative status affects. This does not work against fatigue.
Focused Mind 2 8 11 Each rround you ignore 1 point of penalties caused to your dice pool, AP, MP or AP refresh rate caused by negative status affects. This does not work against fatigue.
Focused Mind 3 8 23 Each rround you ignore 1 point of penalties caused to your dice pool, AP, MP or AP refresh rate caused by negative status affects. This does not work against fatigue.
Focused Mind 4 8 34 Each rround you ignore 1 point of penalties caused to your dice pool, AP, MP or AP refresh rate caused by negative status affects. . This does not work against fatigue.
Focused Mind 5 8 46 Each rround you ignore 1 point of penalties caused to your dice pool, AP, MP or AP refresh rate caused by negative status affects. This does not work against fatigue.
Focused Strike 1 9 You are a wise tactician, and can deal maximum damage in any way possible. You add +1 DV to damage from any source – conventional weapons, magic, explosives, etc.
Focused Strike 2 9 12 You gain +1 DV to damage from any source.
Focused Strike 3 9 24 You gain +1 DV to damage from any source.
Focused Strike 4 9 36 You gain +1 DV to damage from any source.
Focused Strike 5 9 48 You gain +1 DV to damage from any source.
Penetrator 1 10 Find the gaps! You reduce the penalty for cover by 1 and may attack through total cover with any type of attack, though you do not damage the barrier when yoy do so.
Penetrator 2 10 13 You reduce the penalty for cover by 2.
Penetrator 3 10 25 You reduce the penalty for cover by 1 and the target of your attack (but not the barrier itself) ignores any benefit from structural soak less than 3.
Penetrator 4 10 38 You reduce the penalty for cover by 2.
Penetrator 5 10 50 You reduce the penalty for cover by 1 and the target of your attack (but not the barrier itself) ignores any benefit from structural soak less than 6.

Intelligence Perks

BASICS 2.0 underableedingsun