Attack Perks

Rock Throwing Schtick Effect Prerequisite Notes
2 Throw a rock that does a small burst at normal mook damages. Large
4 Throw a rock that does a medium burst at normal mook damages. Huge
6 Throw a rock that does a large burst at normal mook damages. Colossal
Rate of Fire Schtick Effect Prerequisite Notes
2 +1 to ROF This perk may be taken multiple times, each time for a different attack.
4 +2 to ROF
6 +3 to ROF
Stabilizing Schtick Effect Prerequisite Notes
1 -1 recoil This perk may be taken multiple times. Each time it applies to a different weapon.
2 -3 recoil
3 -4 recoil
4 -6 recoil
5 -7 recoil
6 -10 recoil
7 suffer no recoIL with this weapon
Attack Schtick Effect Prerequisite Notes
1 Gain an additional attack
2 Gain an additional attack
3 Gain an additional attack
4 Gain an additional attack
5 Gain an additional attack
6 Gain an additional attack
6 Gain an additional attack
Weapon Schtick Effect Prerequisite Notes
1 Create a weapon up to $100 in value that this creature uses instead. this perk chain can be taken multiple times, each time for a new weapon. Unlike standard mook equipment this is lootable.
2 The weapons value can be up to 300 dollars.
3 The weapons value can be up to 600 dollars
4 The weapons value can be up to 1200 dollars.
5 The weapons value cam be up to 2000 dollars.
6 The weapons value can be up to 4000 dollars.
Accuracy Schtick Effect Prerequisite Notes
1 +1 to accuracy This perk may be taken multiple times, each time for a different attack.
2 +2 to accuracy
3 +3 to accuracy
4 +4 to accuracy
5 +5 to accuracy
6 +6 to accuracy
7 +7 to accuracy
DV Schtick Effect Prerequisite Notes
1 +1 DV May be taken multiple times, once per attack form
2 +2 DV
3 +3 DV
4 +4 DV
5 +5 DV
6 +6 DV
7 +7 DV
Range Schtick Effect Prerequisite Notes
1 +1 range ranged attack form May be taken multiple times, once per attack form
2 +2 range
3 +3 range
4 +4 range
5 +5 range
6 +6 range
7 +6 range
Range Spread Schtick Effect Prerequisite Notes
2 Attack becomes a narrow spread. Ranged Attack, no Range Tier schticks for selected attack Choose a targets ranged Targetted attack to become a spread. Can be taken once per natural attack.
3 Attack becomes a medium spread.
4 Attack becomes a Wide spread.
Sneak Attack Schtick Effect Prerequisite Notes
1 + 2/ + 4 sneak attack
2 + 3/ + 6 sneak attack
3 + 5/ + 10 sneak attack
4 + 6/ + 12 sneak attack
5 + 8/ + 16 sneak attack
6 + 9/ + 18 sneak attack
7 + 10/+ 20 sneak attack
Reach Schtick Effect Prerequisite Notes
1 +1 to reach Small or larger This perk may be taken multiple times, each time it applies to a different weapon.
2 +2 to reach small or larger
3 +3 to reach medium or larger
5 +4 to reach large or larger
6 +5 to reach huge or larger
7 +7 to reach Colossal
Multi-Attack Schtick Effect Prerequisite Notes
2 Multi-attack multiple attacks
4 Multi-attack (+1) multiple attacks
6 Multi-attack (+2) multiple attacks
Fear Schtick Effect Prerequisite Notes
2 Fear Aura (1)
3 Fear Aura (2)
5 Fear Aura (3)
6 Fear Aura (4)
Terror Schtick Effect Prerequisite Notes
4 Terror Aura (1)
5 Terror Aura (2)
6 Terror Aura (3)
AP Tier Effect Prerequisite Notes
1 -1 to AP This perk may be taken multiple times, each time for a different attack.
2 -2 to AP
3 -3 to AP
4 -4 to AP
5 -5 to AP
6 -6 to AP
Critical Damage Tier Effect Prerequisite Notes
1 +2 critical damage
2 +4 critical damage
3 +7 critical damage
4 +9 critical damage
5 +11 critical damage
6 +14 critical damage
Critical Threshold Tier Effect Prerequisite Notes
2 4 over threshold for a critical hit
5 3 over threshold for a critical hit
Half Dice Critical Tier Effect Prerequisite Notes
2 may count 1 5 towards a critical hit
4 May count 2 5s towards a critical hit
6 May count 3 5s towards a critical hit
Push/Pull Tier Effect Prerequisite Notes
1 push/pull (1) Can be taken multiple times, once per each type of attack
2 push/pull (2)
4 push/pull (3)
6 push/pull (4)
Entangle Tier Effect Prerequisite Notes
1 Entangle (1) Can be taken multiple times, once per each type of attack
2 Entangle (2)
4 Entangle (3)
6 Entangle (4)
Grapple Tier Effect Prerequisite Notes
2 +1 to grapple
4 +2 to grapple
6 +3 to grapple
Knockdown Tier Effect Prerequisite Notes
1 Knockdown (1) Can be taken multiple times, once per each type of attack
2 Knockdown (2)
4 Knockdown (3)
6 Knockdown (4)
Nausea Tier Effect Prerequisite Notes
2 Nausea (1) This creature has something off putting, and all within 5 hexes need to save vs nausea.
4 Nausea (2)
6 Nausea (3)
Confusion Tier Effect Prerequisite Notes
1 Confusion (1), Single Target within 10 hexes. Standard action
2 Confusion (1), Small Blast
3 Confusion (2), Small Blast
4 Confusion (2), medium Blast
5 Confusion (3), medium Blast
6 Confusion (3), Large Blast
Stagger Tier Effect Prerequisite Notes
1 Stagger (1) Can be taken multiple times, once per each type of attack.
2 Stagger (2)
4 Stagger (3)
6 Stagger (4)
Frozen Tier Effect Prerequisite Notes
2 Frozen (1) Can be taken multiple times, once per each type of attack.
4 Frozen (2)
6 Frozen (3)
Burning Tier Effect Prerequisite Notes
2 Burning (1) Can be taken multiple times, once per each type of attack.
4 Burning (2)
6 Burning (3)
Poison Tier Effect Prerequisite Notes
1 Poison (1) Can be taken multiple times, once per attack. Attacks must deal damage to apply poison.
2 Poison (2)
3 Tier 1 Poison Contact or injection poison.
4 Tier 2 Poison
5 Tier 3 Poison
6 Tier 4 Poison
Infection Tier Effect Prerequisite Notes
3 Infection: Tier 1 Disease Contact or injection Disease. Can be taken multiple times, once per attack. Attacks must deal damage to apply Disease. Can choose or create your own infection that fits the creature.
4 Infection: Tier 2 Disease
5 Infection: Tier 3 Disease
6 Infection: Tier 4 Disease
Paralyzed Tier Effect Prerequisite Notes
2 Paralyzed (1) Can be taken multiple times, once per each type of attack.
4 Paralyzed (2)
6 Paralyzed (3)
Stunned Tier Effect Prerequisite Notes
2 Stunned (1) Can be taken multiple times, once per each type of attack.
4 Stunned (2)
6 Stunned (3)
Bleed Tier Effect Prerequisite Notes
2 Bleed (1) Can be taken multiple times, once per each type of attack.
4 Bleed (2)
6 Bleed (3)
Radiation Tier Effect Prerequisite Notes
2 Irradiated (1) Can be taken multiple times, once per each type of attack.
4 Irradiated (2)
6 Irradiated (3)
Radiation Aura Tier Effect Prerequisite Notes
2 Irradiated (1) Extra Large hex centered on the creature, once per round
4 Irradiated (2)
6 Irradiated (3)
Fatigue Tier Effect Prerequisite Notes
1 Fatigue (1) Can be taken multiple times, once per each type of attack.
2 Fatigue (2)
4 Fatigue (3)
6 Fatigue (4)
Trip Tier Effect Prerequisite Notes
2 Make a trip maneuver at -4 and can deal your normal damage. Standard Action
4 Make a trip maneuver at -2 and can deal your normal damage.
6 Make a trip maneuver and can deal your normal damage.
Disarm Tier Effect Prerequisite Notes
2 Make a Disarm maneuver at -4 and can deal your normal damage. Standard Action
4 Make a Disarm maneuver at -2 and can deal your normal damage.
6 Make a Disarm maneuver and can deal your normal damage.
Reposition Tier Effect Prerequisite Notes
2 Make a Reposition maneuver at -4 and can deal your normal damage. Standard Action
4 Make a Reposition maneuver at -2 and can deal your normal damage.
6 Make a Reposition maneuver and can deal your normal damage.
Dirty Tricks Tier Effect Prerequisite Notes
2 Make a Dirty Tricks maneuver at -4 and can deal your normal damage. Standard Action
4 Make a Dirty Tricks maneuver at -2 and can deal your normal damage.
6 Make a Dirty Tricks maneuver and can deal your normal damage.
Grab Tier Effect Prerequisite Notes
2 Grab at -2 Melee Attack Can be taken multiple times, once per attack. The target cannot take control of the grapple if he succeeds with strength.
3 Grab at -1
5 Grab
Engulf Tier Effect Prerequisite Notes
3 Engulf Grapple, Large Size
5 Engulf +1
6 Engulf +2
Sweep Tier Effect Prerequisite Notes
3 Sweep: You can carry through your excess hits to a single target in range melee attack
6 Improvised Sweep: You can carry through your excess hits to as many targets as you have hits for in range melee attack
Modification Tier Effect Prerequisite Notes
2 Add a tier 1 weapon modifier. This perk can be taken multiple times. It can apply to a single attack, multiple times picking an appropriate different modification type each time. It can also be taken multiple times and be applied to a different attack each time.
4 Add a tier 2 weapon modifier.
5 Add a tier 3 weapon modifier.
6 Add a tier 4 weapon modifier.
Special Tier Effect Prerequisite Notes
2 Ignore unstable platform penalty
2 Ignore sprinting penalty
2 Reduce reload by 1 round.
4 Use intimidate to induce fatigue vs grit.
Feint Schtick Effect Prerequisite Notes
3 Once per round you may attempt a feint in combat, and If successful your next attack benefits from sneak attack damage. If character is a principal it costs 1 PP and a move action.
6 You may spend 1 PP to feint as a move action. Principal
Many Attacks Schtick Effect Prerequisite Notes
2 Duplicate all the same criteria of another attack. Each attack has base statistics, but often deal no damage. Each target may only be attacked once by this attack form. Examples: Hydra Heads, Tentacles. Heads, tentacles, etc are sundered with a successful point of damage. -4 to targeted shot. All fortitude is considered armor for the target, and can be increased independently of the Creatures base armor.
Blast Schtick Effect Prerequisite Notes
2 May attack in a small blast ranged attack form May be taken multiple times, once per ranged attack.
4 May attack in a medium blast
6 May attack in a large blast
Burst Schtick Effect Prerequisite Notes
1 2 RB ranged attack form May be taken multiple times, once per ranged attack.
2 3 RB
4 Auto
6 FA
Constrict Schtick Effect Prerequisite Notes
2 Does extra 4 DV on grapple Grapple or Grab
4 Does extra 6 DV on grapple
6 Does extra 8 DV on grapple
Capsize Schtick Effect Prerequisite Notes
6 Graps Hull and shakes. Everyone make a vigor (2) check or go over board. If they didn’t detect the creature vigor (3) is needed instead. Ship also takes the normal damage this creature dealz. Aquatic or Amphibious.

Each of these perks can be taken multiple times, each time applying to a different attack.

Special Tier Effect Prerequisite Notes
3 Pounce Multi-attack
3 Trapping Add an appropriate trapping to an attack.
6 Heavy Weapon This perk be taken multiple times, once per attack.

Attack Perks

BASICS 2.0 underableedingsun