4 categories of contacts:
Information Contacts – know stuff
Gear Contacts – get stuff
Fixer Contacts – know people
Fellow adventurers – do stuff (use mooks)
Contacts can play an important and integral role to a game. They can get you gear that would be difficult to obtain otherwise and be a valuable source of information.
Skill This is the contacts skill in his area of expertise. If he is contact that sells gear, this is the highest tier of restricted or illegal items he has access to. If he is a knowlecoyo you triple this value for his area of expertise, double this value for closely related areas and use this value for anything else he may know. For instance, a historian with a skilhistory could have a 12 in knowledge history, an 8 in knowledge nobility and cultural knowledge, and a 4 in a series of related fields.
Loyalty This is what bond if any you have with the target. A rating of 1 represents solely a business arrangement, while a 6 represents a deep rooted and solid friendship. If this contact sells gear he reduces his markup (not the total price though) by his loyalty.
Restricted Gear – add half it tier (rounded up). If your loyalty is greater than items restriction level he does not charge you extra. If bought through a legitimate contact (ie not a pawnbroker or fence) it comes licensed as well.
Illegal Gear – add the items tier to the cost. Illegal gear can never be licensed.
|Fence||Can connect you with someone to find any gear up to his connection – but all gear has an additional +1 markup|
|Armorer||Weapon& Armor & Weapon & Armor Upgrades|
|Corp Manager||Corp Specific Gear only|
|ID Manufacturer||Making fake ID’s, Maglock Passkey/Sequencer/Forging Doc/License/Sins|
|Mechanic||Vehicles and Vehicle Upgrades|
|Pawn Broker||Has a chance to have any item. Roll Pawn Brokers connection. If item searched for is less than or equal to hits x3 then he has access to the item, if not he cannot try again until after another run, and he still takes up 1 week.|