Consider

Pod
Create Space
Amazon

All thresholds set to 2
Crit on 4 or half dice 6s
Crit miss on no hits or half dice 1s
Saves use penalties
Maneuvers – decrease dice pool
Base magnitude 1 + net misses. Crit fail increases magnitude by 1.
Dice pool less than 2 roll 2 dice still but only hit on 6s.
May only crit when dice pool is 4 or above. Dice pool less than 4 only crit fail with 1s when rolling 2 or more.

Change edge – may only benefit once per round to a skill or action.

Monkey grip to Style?

Security
Mine perks
Hot Wire Perks

Downtime
Run a store

Medic
Make heal/cure/succor part of the skill? must have tools to administer them though? Surgery? Raise dead/recesitate
powers use PP – Mundane takes longer
Succor – gain level of fatigue after use. Tier 3 may remove that.
1 – learn cure
2 – you may augment heal & cure
3 – Learn Succor
4 – You may augment succor

Spell interrupted – will save vs damage dealt to keep the spell?

Spell resistance – opposed will saves? Proficient?

Lying – change modifiers on lying ti diacernment bonus?

Specializations for saves, soaks?

Edge benefit (perk maybe) – benefit as if from a short rest? May in adrenaline surge for body.

Contacts – academics, children, online
Counselor – talk someone through it
Relics – appraise
Forensics – intelligence
Computer forenaics
Researxh – academic, internet, folklore, journalism, law, occult – used like contacts to gather information but uses knowledge instead

Mesmerist – charisma

Magic blocker – block as bonus to saves vs spells.

Expend loot to empower spells??

Damage reduction?

Discernment – read thoughts with discernmentthrough perks. Also -let discernment detect 1 thing without perks? Or use knowledge for that instead? Vs opponents tier/2?

Awareness – detection – always actively searching for traps. Difference ib active and passive searching?

Casting style bard

HaNdle animal – Speak with animals?

Cower condition – afraud and just stands there. Take no action.
3 levels of status affects?
Afraid – terrified – cowering
Entangled – - paralyzed
Sickened – - nauseated
- fatigued – exhausted
Shacken – staggered

Escape artist – legerdemaine – rpoe use – escape fast – escape as immediate – paralyze and shitz

Traps – quick disable toavoid.

Fate caster – blend together edge and casting.

Bluff disguiser

Reputation/Fame/Infamy

Improvised weapon: break on a critical hit or a critical miss?

Turn/command/channrlanimals

Deflect missile

Perks -all to 5 ranks.

Expend edge to recover PP

Gidden identity

Temporary items? – potions. Tattoos. Scrolls.

Extreme Lore

Defensive roll – reduce damage

Trap sense

Team work perks!

Give command – PP cost/time to start command. Give oneor another bonus, and then add more as ypu get better. Negate status affect on ally immediately.

Figjt defensively and total defense actions.

Fast healing

Turn undead

Metamagic – free on a single spell, kr increase durarion/cost on multiple spells.

React firat – if dialogue is opened autonatically act in the surprise roubd.

Talk down – talk opponents down

Sow distrust

Winning smile – make friend

Compelling performance – status affect

Discern lies – sixth sense

Evasion. Uncanny dodge. Movement. Opportunist.

Damage reduction. Energy reaistance.

Secind wind – spend a smarts to reciver hp

Defensive position. Lightning shot.

Harms way – take an attack for an ally

Zig zag charge – acrobatics

Dazzle. Charm.

Jet pak perks

Reflexive shield uses as dispel?

Vehicles – wealth cost multiplier for modifications.

Specialist Wizard – chose 1 trapping plus 1 other.

Reconfigure implants – allow stacking implants for increased cost…how much? +4 per implant?

Elemental resistance spell – each time damage is dealt must save with will vs damage done? May expend 1 PP for each net miss.

Implants/magic +1 to wealth per installed

Lifestyle x4?

Rich – all items 1 wealth more?

Change wall spell stats for damaged

Rope use

Temporary items? – potions. Tattoos. Scrolls.

Fast healing

React firat – if dialogue is opened autonatically act in the surprise roubd.

Talk down – talk opponents down

Sow distrust

Winning smile – make friend

Compelling performance – status affect

Discern lies – sixth sense

Ignore hardness
Evasion. Uncanny dodge. Movement. Opportunist.

Damage reduction. Energy reaistance.

Secind wind – spend a smarts to reciver hp

Defensive position. Lightning shot.

Harms way – take an attack for an ally

Zig zag charge

Dazzle. Taunt. Charm.

Damage types – blunt, slashing, fire, acid, electric, cold, poison, radiant(sacred/divine), necrotic(profane/sacrilegious), energy, psychic, sonic, disease

When healing expend RP to not use heal

Jet pak perks

Reflexive shield uses as dispel?

Vehicles – wealth cost multiplier for modifications.

Specialist Wizard – chose 1 trapping plus 1 other.

Rich – all purchases over lifestyle roll 1 extra dice for.

Reconfigure implants – allow stacking implants for increased cost…how much? +4 per implant?

Elemental resistance spell – each time damage is dealt must save with will vs damage done? May expend 1 PP for each net miss.

Lifestyle x4?

Rich – all items 1 wealth more?

Change wall spell stats for damaged

Add spell component pouch.

Redo hardy – take away resist combat maneuvers. Parry riposte as shield exclusive?

Define armed and what it does.

Define defenses – area of effects(if you dodge all damage do you take status?), Targetted attacks, etc

Contacts – loyalty.

Rope use

Mooks – auto gain tier in schticks for weapons?

Trappings – augment – reduced cost

Escaping bonds -tie in bonds etc.

Concentration for spells
Discerning – weakness
Intimidate – opposed saves
Artifice trapping
Mooks as companions
AP vs ap

Rolls willpower – static intelligence

Lifegiver – recoverer
Mobility – acrobatics
Pickpocket – escape artist legerdmaine
Sneak – shadow dancer -

Weapon property magive item that reduces cost of AOO

Traps

Restricted or illegal items.

Play test – poison, explosives

Charisma = charm, character

Silent – drop down and make no noise
Dodge
Quiet sprint
Can bribe guards
Block elements
Power bash

Spells – replace boosting powers over augment with casting talents that do it.

Traps
Caltrops
Holy symbol
Holy water

Change styles – techniques, talents

Fatigue/stamina-endurance

Rules for spell combining (ranks add together, lowest parameters- match trappings).

Underwater weapon mods

Flying rules

Weapon Categories: One Handed Melee, Two Handed Melee, One Handed Ranged, Two Handed Ranged, Artillery, Explosives, Bashing

Stamina – endurance – body – fatigue interaction

Archetypes – prefers

Getting started

Ritual magic – perk or free
Scrying
Mass nondetection
Astral shit
Banish
Bind
Ritual
Geas – Fabricate – construction -familiar – teleport
God talk

Cyber combat – electronic warfare

Expansion -
Astral rules
Matrix rules
Magical gear and supplies (sr 318)

Gear
Periscope
Explosive foam – plastic explosive
Chainsaw
Thermite
Respirator
Med kit
Slap patches – SR – 451

Thermal smoke
Thermal damping

Advanced stuff -
Boots, face gear, etc.
http://www.d20pfsrd.com/equipment—-final/goods-and-services/containers-bags-boxes-more

conceal spell casing

Swap – blocker & Strong Back

Consider

BASICS 2.0 underableedingsun