Still need to do
Wands/staves as weapons
Slow status affect
Healing – fatigue instead of heals/day
Different fatigue tracks
Different healings – breather, day, week
Breather, day, month
Breather, week, month
Day, week, month
More heals – heal all levels during one rest (higher fantasy)
Endurance- 3 addede levelss of fatigue – 2 ignoelre fatigue
Perk “Deal with it” – Remove a level of permanent fatigue.
Fighting atyles – defensive stance, berserk mire later – startinf and ending the style as a move action to replace fatigue.
Contacts – yp to 6. Half (up) skill half (down) loyalty. Contacts can get gear up to their skill. Cost is half tier (rounded up) for restricted gear and tier for illegal. Reduce this premium by loyalty.
Pawnbroker- roll skill + loyalty and if hits = tier then he can access that item for you.
Enhacements +15maximum. 5 + tier weapons. 10 + tier gear. +3 per tier.
Expend loot to empower spells??
Firw continues ti burn
Persuasion reveal info
Casting style bard
Intimidate – restrict action
Character creation refined rules
Nonlethal weapons & damage
Tricks (ie outside the rules)
Hero's never die
Artillery strikes rules
Flesh out poisons.
Magical gear and supplies (sr 318)