Still need to do

Heavy Crossbow

Turtle power- use a small shield while equipped to your back.

Enhancements – can stack all enhancements at no additional essence drain. But finding them and purchasing them are treated as 1 higher for each other enhancement already in that slot.

Medic check – eestore to life

Medic check – eestore to life

Damage types – blunt, slashing, fire, acid, electric, cold, poison, radiant(sacred/divine), necrotic(profane/sacrilegious), energy, psychic, sonic, disease

natural disasters/trap

Making characters higher than 1st level: 5+charisma+barterxtier+levelx2

Rich – all purchases over lifestyle roll 1 extra dice for.

Rewrite drive rules

Remove modifier value from crafting skills and make it inherent to crafting at each tier. Then can make specializations raise +1 modifier per level.
crafting – enhancement stuff on perks rewrite to make sense
Enhacements +15maximum. 5 + tier weapons. 10 + tier gear. +3 per tier.
Armor – material, treatment, enhancement, addition, fitting

Shield – grip, material (eztra defense vs certain attacks like fire), enhancement, addition
Enhancements vs add ons!
Change all weapons to five slots. Grip, material (melee), clip (ranged), enhancement, special (varies by weapon type – blade, Blunt, receiver, etc.),

Melee Ranged Shotguns Bows

5 enhanced body slots. Arms, legs, head, body, chest

Add spell component pouch.

Define armed and what it does.

Define defenses – area of effects(if you dodge all damage do you take status?), Targetted attacks, etc

Maximum save debilitating effect 4 (stun, fear
Hurtful effect 5 (knockdown, reposition)
Brutal effects (3)- Paralyze, terror, dazed, forzen, burning
Harmful affects (4)- slowed, fear, nauseated, stunned, confusion, blind, deaf
Basic affects (5)- push/pull, knockdown, entangle, shaken, sickened, staggered, fascination

Wands/staves as weapons
Wand – acts as a weapon
Staffs – cool effects. Can hold 1 spell and 1 metamagic. Increase charges, decrease PP and wealty cost recharging. Upgrade as weapon.

Metamagic perks
Each time you pick – spell increases cost of spell/casting time (or both). Alternatively you may attach the metamagic to only a single spell and reduce the increase??
May choose the same metamagic again to reduce PP or caating time and again to reduce the other.
1 – Disruptivr
3 – echoing
1 – Encouraging
2 – fearsome
- furious
2 – sickening
1 – stylized
1 – tenacious
2 – threndropic (affect undead but not others)

Style feature: (sorcrer or wizard?)
Learn a metamagic
Reduce time of a metamagic
Reduce PP cost of a metamagic

Detection rules

Addiction/withdrawal – simplify?

Fly rules


Character creation refined rules

Fuel consumption 


Combat
Allies
Mounted combat
Nonlethal weapons & damage
Tricks (ie outside the rules)
Heal/natural healing/ko


Setting Rules
Vehicle rolls
Chase rules
Mass battle
Hero's never die
No PP
Social conflict

Artillery strikes rules


Creature types
Petrification


Attack Templates

Charts


Flesh out poisons.

Magical gear and supplies (sr 318)

optional rule – armors weakness and resistance
Making characters higher than 1st level: 5+charisma+barterxtier+levelx2

Implants/magic +1 to wealth per installed

Perks/Traits
Giant killer
Overconfident
One eye
Brave
Heavy weapon – Mounted (gunnery)
Missile parry – snatched arrow
Salary/allowance
Traits
Decisive
Hopeful
Information sources
Keen sense
Natural leader
Peace of mind
Pet
Situational awareness
String stomach
Tough as nails.
Burn out
Clumay
Cowardly
Hunted
Infamous
Mental disorder
Naive
Phobia
Pacifist
Weak stomach
Worse for wear
Light sleeper (trait)

Traits
Poison/disease resist
Will to live
Bad reputation
Combat paralysis
Incompetent
Poser
Uncouth
Unsteady hands
Weak immune system

Knight
Inquisitor
Black Guard
Sapper
Dragoon
Samurai – kensai – myrmidon
Monster mimic
Warlord – tactician
Warlocj – deal with devil
Blue Magician
Necromancet
Illusionist
Gamblet
Ninja
Shadow – nightblade
Bandit – thug
Corsair – piratr
Scout – acrobat – agent – operative
Ranger
Trapper
Eldritch Knight
Bard – Dancer – Skald
Monk
Engineer
Gunslinget

Still need to do

BASICS 2.0 underableedingsun